RenderSchedule.TransformComponents Class
Describes the components of a TransformEntry as a rotation around a pivot point followed by a translation.
Methods
| Name | Description | |
|---|---|---|
| constructor(position: Vector3d, pivot: Vector3d, orientation: Point4d): RenderSchedule.TransformComponents | ||
| compareTo(other: RenderSchedule.TransformComponents): number | ||
| equals(other: RenderSchedule.TransformComponents): boolean | ||
| toJSON(): RenderSchedule.TransformComponentsProps | ||
| fromJSON(props: RenderSchedule.TransformComponentsProps): undefined | RenderSchedule.TransformComponents Static | 
Properties
| Name | Type | Description | |
|---|---|---|---|
| orientation Readonly | Point4d | Quaternion rotation. | |
| pivot Readonly | Vector3d | Pivot point - applied before rotation. | |
| position Readonly | Vector3d | Translation - applied after rotation. | 
Defined in
- core/common/src/RenderSchedule.ts Line 274
Last Updated: 24 June, 2025
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