isPerpendicularTo Method
Test if this vector is perpendicular to other.
- The input tolerances in options, if given, are considered to be squared for efficiency's sake, so if you have a distance or angle tolerance t, you should pass in t * t.
isPerpendicularTo(other: Vector2d, returnValueIfAnInputIsZeroLength: booleanfalse, options?: PerpParallelOptions): boolean
| Parameter | Type | Description | 
|---|---|---|
| other | Vector2d | second vector in comparison. | 
| returnValueIfAnInputIsZeroLength | boolean | if either vector is near zero length, return this value. | 
| options | PerpParallelOptions | optional radian and distance tolerances. | 
Returns - boolean
Defined in
- geometry3d/Point2dVector2d.ts Line 665
Last Updated: 24 June, 2025
Found something wrong, missing, or unclear on this page? Raise an issue in our repo.