multiplyVectorXYZ Method
Multiply the vector (x,y,z) by the matrix part of the Transform.
- The originpart of Transform is not used.
- If resultis given, update it with the multiplication. Otherwise, create a new Vector3d.
multiplyVectorXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d
| Parameter | Type | Description | 
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| result | Vector3d | 
Returns - Vector3d
Defined in
- geometry3d/Transform.ts Line 671
Last Updated: 24 June, 2025
Found something wrong, missing, or unclear on this page? Raise an issue in our repo.