intersectRay3d MethodStatic
Compute the intersection of a line (parameterized as a ray) with the plane of this polygon.
intersectRay3d(polygon: IndexedXYZCollection | Point3d[], ray: Ray3d, tolerance: numberGeometry.smallMetricDistance, result?: PolygonLocationDetail): PolygonLocationDetail
@returns  details d of the line-plane intersection d.point:
- d.isValid()returns true if and only if the line intersects the plane.
- d.codeindicates where the intersection lies with respect to the polygon.
- d.ais the ray intersection parameter. If- d.a>= 0, the ray intersects the plane of the polygon.
- d.edgeIndexand- d.edgeParamspecify the location of the closest point on the polygon to the intersection, within- distTol.
| Parameter | Type | Description | 
|---|---|---|
| polygon | IndexedXYZCollection | Point3d[] | points of the polygon, closure point optional | 
| ray | Ray3d | infinite line to intersect, as a ray | 
| tolerance | number | optional distance tolerance to determine point-vertex and point-edge coincidence. | 
| result | PolygonLocationDetail | optional pre-allocated object to fill and return | 
Returns - PolygonLocationDetail
details d of the line-plane intersection d.point:
- d.isValid()returns true if and only if the line intersects the plane.
- d.codeindicates where the intersection lies with respect to the polygon.
- d.ais the ray intersection parameter. If- d.a>= 0, the ray intersects the plane of the polygon.
- d.edgeIndexand- d.edgeParamspecify the location of the closest point on the polygon to the intersection, within- distTol.
Defined in
- geometry3d/PolygonOps.ts Line 1101
Last Updated: 24 June, 2025
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