createLocalToWorldTransformInRange MethodStatic
Create the localToWorld transform from a range to axes of its parent coordinate system.
createLocalToWorldTransformInRange(range: Range3d, scaleSelect: AxisScaleSelectAxisScaleSelect.NonUniformRangeContainment, fractionX: number0, fractionY: number0, fractionZ: number0, defaultAxisLength: number1.0, result?: Transform): Transform
@returns localToWorld frame for the range
| Parameter | Type | Description | 
|---|---|---|
| range | Range3d | range to inspect | 
| scaleSelect | AxisScaleSelect | selects size of localToWorld axes. | 
| fractionX | number | fractional coordinate of frame origin x | 
| fractionY | number | fractional coordinate of frame origin y | 
| fractionZ | number | fractional coordinate of frame origin z | 
| defaultAxisLength | number | if true and any axis length is 0, that axis vector takes this physical length. | 
| result | Transform | optional pre-allocated Transform to populate and return | 
Returns - Transform
localToWorld frame for the range
Defined in
- geometry3d/FrameBuilder.ts Line 346
Last Updated: 24 June, 2025
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