intersectRay Method
Return intersections of the ray and surface.
- uv values in the intersections are in radians unless convertIntersectionRadiansToFractionsis true requesting conversion to patch fractions.
intersectRay(ray: Ray3d, restrictToPatch: boolean, convertIntersectionRadiansToFractions: booleanfalse): CurveAndSurfaceLocationDetail[]
| Parameter | Type | Description | 
|---|---|---|
| ray | Ray3d | |
| restrictToPatch | boolean | |
| convertIntersectionRadiansToFractions | boolean | 
Returns - CurveAndSurfaceLocationDetail[]
Defined in
- geometry3d/Ellipsoid.ts Line 820
Last Updated: 24 June, 2025
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