snapLocationToEdge Method
Adjust the location to the closest edge of the triangle if within either given tolerance.
snapLocationToEdge(location: TriangleLocationDetail, distanceTolerance: numberGeometry.smallMetricDistance, parameterTolerance: numberGeometry.smallFloatingPoint): boolean
@returns whether the location was adjusted
| Parameter | Type | Description | 
|---|---|---|
| location | TriangleLocationDetail | details of a point in the plane of the triangle (note that location.localandlocation.worldpossibly updated to lie on the triangle closest edge) | 
| distanceTolerance | number | absolute distance tolerance (or zero to ignore) | 
| parameterTolerance | number | barycentric coordinate fractional tolerance (or zero to ignore) | 
Returns - boolean
whether the location was adjusted
Defined in
- geometry3d/BarycentricTriangle.ts Line 575
Last Updated: 24 June, 2025
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