rotateCameraWorld Method
Rotate the camera from its current location about an axis in world coordinates.
rotateCameraWorld(angle: Angle, axis: Vector3d, aboutPt?: Point3d): ViewStatus
@returns Status indicating whether the camera was successfully positioned. See values at ViewStatus for possible errors.
| Parameter | Type | Description | 
|---|---|---|
| angle | Angle | The angle to rotate the camera. | 
| axis | Vector3d | The world-based axis (direction) about which to rotate the camera. | 
| aboutPt | Point3d | The point, in world coordinates, about which the camera is rotated. If aboutPt is undefined, the camera rotates in place (i.e. about the current eyePoint). | 
Returns - ViewStatus
Status indicating whether the camera was successfully positioned. See values at ViewStatus for possible errors.
Defined in
Last Updated: 24 June, 2025
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