LookAtUsingLensAngle Interface
Arguments to ViewState3d.lookAt to set up an perspective view using a (field-of-view) lens angle.
Extends
Properties
| Name | Type | Description | |
|---|---|---|---|
| lensAngle Readonly | Angle | The angle that defines the field-of-view for the camera. | |
| targetPoint Readonly | Readonly<WritableXYAndZ> | The new location to which the camera should point. | |
| viewDirection Readonly | undefined | undefined | 
Inherited properties
| Name | Type | Inherited from | Description | 
|---|---|---|---|
| backDistance Readonly Inherited | number | undefined | LookAtArgs | The distance from the eyePoint to the back plane. | 
| eyePoint Readonly Inherited | Readonly<WritableXYAndZ> | LookAtArgs | The new location of the camera/eye. | 
| frontDistance Readonly Inherited | number | undefined | LookAtArgs | The distance from the eyePoint to the front plane. | 
| newExtents Readonly Inherited | Readonly<WritableXAndY> | undefined | LookAtArgs | The new size (width and height) of the view rectangle on the focus plane centered on the targetPoint. | 
| opts Readonly Inherited | OnViewExtentsError | undefined | LookAtArgs | Used for providing onExtentsError. | 
| upVector Readonly Inherited | Vector3d | LookAtArgs | A vector that orients the camera's "up" (view y). | 
Defined in
Last Updated: 24 June, 2025
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