TextureMapping.ConstantLodParams Interface
Parameters to define constant level of detail mapping mode, a mode of texture coordinate generation which dynamically creates texture cooprdinates so that the level of detail of the texture in the rendered image remains somewhat constant.
Properties
| Name | Type | Description | |
|---|---|---|---|
| maxDistClamp | number | The maximum distance (from the eye to the surface) at which to clamp the texture. | |
| minDistClamp | number | The minimum distance (from the eye to the surface) at which to clamp the texture. | |
| offset | Readonly<WritableXAndY> | An offset in world units used to shift the texture. | |
| repetitions | number | The number of times the texture is repeated. | 
Defined in
- core/common/src/TextureMapping.ts Line 153
Last Updated: 24 June, 2025
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