intersectsRay Method
Computes whether a ray intersects these clipping planes.
intersectsRay(origin: Point3d, direction: Vector3d): boolean
@returns  true if the ray extending from origin in the specified direction intersects at least one of the clipping planes.
| Parameter | Type | Description | 
|---|---|---|
| origin | Point3d | The origin of the ray. | 
| direction | Vector3d | The direction of the ray. | 
Returns - boolean
true if the ray extending from origin in the specified direction intersects at least one of the clipping planes.
Defined in
Last Updated: 24 June, 2025
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