createFixedPointAndMatrix MethodStatic
Create a transform with the specified matrix. Compute an origin (different from the given fixedPoint) so that the fixedPoint maps back to itself.
createFixedPointAndMatrix(fixedPoint: undefined | Readonly<WritableXYAndZ>, matrix: Matrix3d, result?: Transform): Transform
| Parameter | Type | Description |
|---|---|---|
| fixedPoint | undefined | Readonly<WritableXYAndZ> | |
| matrix | Matrix3d | |
| result | Transform |
Returns - Transform
Defined in
- geometry3d/Transform.ts Line 279
Last Updated: 29 September, 2023