perpendicularPartOfVectorToTarget Method
Construct a vector from ray.origin to target point.
- return the part of the vector that is perpendicular to
ray.direction. - i.e. return the shortest vector from the ray to the point.
perpendicularPartOfVectorToTarget(targetPoint: Readonly<WritableXYAndZ>, result?: Vector3d): Vector3d
| Parameter | Type | Description |
|---|---|---|
| targetPoint | Readonly<WritableXYAndZ> | |
| result | Vector3d |
Returns - Vector3d
Defined in
- geometry3d/Ray3d.ts Line 299
Last Updated: 29 September, 2023